A Fat Goblin is an Act I quest of The Shadow Rune campaign made of two encounters.
A Fat Goblin – Encounter 1
Summary: there are 4 bundles of crops on the map. The Heroes must store as many as they can in the farm while the Goblins must carry them off the map.
Monsters: Goblin Archers, 1 open group.
Impact: each bundle of crops carried off the map by the Goblins will grant extra health to Splig during the second encounter.
Tactic: the Overlord needs to choose his open group carefully to block the Heroes from reaching the bundles of crops too fast. Large monsters with high defense or monsters that can immobilize are perfect for this task. Overlord cards such as Tripwire and Pit Trap can also be useful to delay the Heroes. Reinforcements of Golbins (Exit) and the open group (Entrance) make it hard for the Heroes to get the upper hand in this encounter. On the positive side, search tokens are not far off the main road.
A Fat Goblin – Encounter 2
Rewards: each player receives 1 XP. The Heroes get 25 gold coins per Hero if they win, the Overlord 1 extra XP.
Errata and FAQ Version 1.0
Q: In Encounter 2 of “A Fat Goblin,” if the heroes manage to kill all the goblins before Splig finds Frederick, is this an automatic win for the Heroes? Can Splig go fetch/interrogate the remaining prisoners?
A: During Encounter 2 of “A Fat Goblin,” Splig can pick up and carry prisoners just like goblin archers. However, Splig must be in the Torture Chamber to interrogate the prisoner.
When you played A Fat Goblin, who won? The Heroes or the Overlord? What tactic can you share? Which special rules are not clear? Post a comment to make this section more useful!