3 thoughts on “Tripwire

  1. Tip for new Overlords: this card is best used when the Hero enters the very first empty space. This way the loss of movement points is greater. The Pit trap card is the total opposite and works better on the very last empty space. Of course, there are always exceptions, for example when you would want the Hero to end its movement on a lava space…

    • Thats right, but I prefer other traps cause you can only play this card when the heroe performs a “move action” and a lot of times the heroes are moving with fatigue.

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