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Dice

Main game concept, Journeys in the Dark

I - Rules

(see JITD, p. 5)

Red Melee Combat Die (JITD)

Red Melee Combat Die Chance to roll a Miss: 17%
Average damage on a hit: 2.6
Average range on a hit: 1.2
Average nb. of surge on a hit: 0.4

Blue Ranged Combat Die (JITD)

Blue Ranged Combat Die Chance to roll a Miss: 17%
Average damage on a hit: 1.2
Average range on a hit: 2.6
Average nb. of surge on a hit: 0.6

White Magic Combat Die (JITD)

White Magic Combat Die Chance to roll a Miss: 17%
Average damage on a hit: 2
Average range on a hit: 2
Average nb. of surge on a hit: 0.8

Green Extra Damage Combat Die (JITD)

Green Extra Damage Combat Die Chance to roll a Miss: 0%
Average damage on a hit: 2.2
Average range on a hit: 0.3
Average nb. of surge on a hit: 0.3

Yellow Extra Range Combat Die (JITD)

Yellow Extra Range Combat Die Chance to roll a Miss: 0%
Average damage on a hit: 0.3
Average range on a hit: 2.2
Average nb. of surge on a hit: 0.3

Black Power Die (JITD)

Black Power Die Chance to roll a Blank: 17%
Average damage on a hit: 0.3
Average range on a hit: 0.3
Average nb. of surge on a hit: 0.3

Silver Power Die (RTL)

Silver Power Die Chance to roll a Blank: 17%
Average damage on a hit: 0.5
Average range on a hit: 0.5
Average nb. of surge on a hit: 0.7

Gold Power Die (RTL)

Gold Power Die Chance to roll a Blank: 17%
Average damage on a hit: 0.8
Average range on a hit: 0.8
Average nb. of surge on a hit: 1

Transparent Stealth Die (TOI)

Transparent Stealth Die Chance to roll a Miss: 33%
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