Dar Hilzernod
Lieutenant, Road to Legend
I - Rules
Dragons fight for territory and treasure, but the creature known as Dar Hilzernod fought against the Great Wyrm and lost. Now, its spectral corpse flies abroad, spreading death and decay wherever it goes.
Cost: 20. Avatar: Great Wyrm only. Power: Special (see below). Dar Hilzernod may only be played at the Gold level of the campaign. If Dar Hilzernod can roll to resolve a siege, he automatically succeeds. When Dar Hilzernod is reinforcing, roll a black power die at the start of the overlord's turn. On a surge, every hero on the board suffers 1 wound (ignoring armor). This wound may not be prevented. Minions: no minions. Dar Hilzernod has Flying and Breath.
|
![]() |
Lieutenant |
Level |
Speed |
Wounds |
Armor |
Attack |
Attack Dice |
|||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dar Hilzernod | Copper |
- |
- |
- |
- |
- | |||||||
Dar Hilzernod | Silver |
- |
- |
- |
- |
- | |||||||
Dar Hilzernod | Gold |
6 |
150 |
10 |
Ranged |